The Battle Cannon should be good, and the HBlt should clear up any surviving infantry, or a lascannon to go transport-hunting. The Demolisher SHOULD be able to wade into its firing range, and succeed at the objective, but it SHOULD have some infantry or light vehicle support. In the end, it all comes down to what you are comfortable with. The battle cannon was still EFFECTIVE against vehicles, especially clumped ones, but drift is a pain, so they have the lascannon to pinpoint pop other vehicles, but most enemies of the Imperium were infantry, and the BCn was fine there, or carried more fragile vehicles I remember when turning the turret of the battle cannon was enough force to demolish DE vehicles, possibly along with the misfire of a lasgun, as a dying soldier fell to the ground. Even Space Marines would insta-splutch to a Battle Cannon, a whole squad at a time, if lucky, while the Lascannon pings them one at a time. I would say, so long as the Demolisher isn't a lone asset, so it has infantry to clear away any suicide melta-charge toting jerks, and some other stuff, it'll be fine, and could enter it's blasting range no problem.Īs for LCn vs BCn, that's why they could mount a LCn, in addition to their BCn. If things waste time firing at that, they aren't going to win, and the Demolisher has acceptable StrPts. In OW, the Demolisher has FA almost as good as a Land Raider did, up there with the superheavy Baneblade. If you have snipers, or even regular Guardsmen, loosing fusilades of las-fire at the top of a wall, keeping the guys who might shoot down at your Demolisher pinned, it will happily roll right up, and knock on their door. The Demolisher has FA, in the TT, that is as good as it gets, and I vaguely remember top armor equals front, but I could be making that up, so it is as safe, rolling up to the enemy, as any tank could be.
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